Our story

About QXR

Milwaukee-based audio software and games studio, founded 2024.

Mission

QXR Software exists to build reliable, high-quality software for people who actually use it in real workflows. The studio focuses on practical tools for audio production, games with strong direction, and systems that are clearly documented and maintainable.

The company was founded with a simple goal: create products with real substance, support a healthy development process, and build a studio culture rooted in respect for users and long-term craftsmanship.

Developer

Andrew Hodge
Founder & Solo Developer

Concept artists for Into the Vaios are listed on the game page.

Who we are

QXR began after years spent in systems where progress stalled under bureaucracy and short-term thinking. That experience shaped the direction of this studio: build serious products, do the work properly, and treat both users and collaborators with respect.

QXR is intentionally independent and focused. The mission is to deliver software and game experiences that are complete, useful, and thoughtfully built for the long run.

At its core, QXR is about creating meaningful work and a healthier way to build products: clear standards, no avoidable crunch, and consistent accountability from design through release.