Narrative · Multi world sci fi

Three Worlds

Dedicated game page with active development notes.

In 2146, seventy five years after the Ipsis Falon experiment fractured reality, Earth exists in unstable overlap states. Sol Terra, Sol Vothu, and Sol Heirus are no longer cleanly separate. Borders flicker, cities partially merge, and each world carries different ecological and political scars.

Players move through conflict zones where timeline bleed creates tactical hazards: radiation wash, geometry shifts, and temporary gateways that can either save a mission or destroy it. Factions are split between those trying to close the fractures and those exploiting them for energy, weapons, and territory.

The core direction is a story forward sci fi experience built around difficult choices, world state consequences, and escalating pressure as all three worlds pull harder against each other.